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septimus111
on April 4, 2017
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Why F.E.A.R.’s AI is still the best in first-perso...
I'd like to try implementing a toy program that incorporates some planning. Any ideas of games that would be suitable for this?
and0
on April 4, 2017
[–]
Roguelike would probably be the simplest, since you don't need to worry about creating visual assets, and time / space is mathematically simpler (turns & tiles).
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