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The #1 best "Blender tip" (that also applies to computer graphics in general), is that by default it is horribly incorrect with its treatment of colour spaces and especially gamma/tonemapping.

Rather than me clumsily explaining with text how to get this right and have your artwork "pop" with very little effort, watch this video titled "The Secret Ingredient to Photorealism": https://www.youtube.com/watch?v=m9AT7H4GGrA

Combine that with physically correct materials and rendering, and you could literally "sketch" a handful of grey boxes with a single area light and have it nearly pop out of the screen with uncanny realism!

The #2 tip is that chances are that you're probably working with a cheap LCD monitor. Even for $600-$1000 you can get a very decent monitor with DCI-P3 or AdodeRGB wide gamut support and more accurate colour. That helps to produce content that is consistent and correct. That, or invest in a calibrator and set up your operating system colour management with the ICC profile of your panel. Without this, images you grab from Chrome or Firefox will shift in hue and/or brightness when you import them into image editing software. Test your browser with this site: https://cameratico.com/tools/web-browser-color-management-te...

The #3 tip is that you can make much better colour choices working in a perceptual space. The colour pickers in most software use trivial RGB 0..255 ranges mapped to a rectangle. This is garbage, criminally lazy, clownshoes programming. Yet, everybody does it, resulting in these "curtains of colour" controls: https://www.google.com/search?q=colors+picker+control&tbm=is...

You shouldn't be seeing those vertical streaks! The transitions should be smooth and even. An excellent space to use for picking colours or creating gradients is Oklab: https://bottosson.github.io/posts/oklab/

Notice how beautiful it looks compared to the other spaces, which are horribly uneven looking?

Even just these tips can make someone like me, a non-artist, produce beautiful images, web pages, or 3D models.

Art isn't magic, it's a technical skill and you can learn it!



For color picking, I have just released two new color spaces based on Oklab, trying to improve on HSV and HSL. You can try them and compare with other options here: https://bottosson.github.io/misc/colorpicker/


Looks great!

If I could request some features:

The layout might be better 4-wide (or dynamically reflowing) instead of 3-wide so that typical PC monitors can view all of the controls at once.

Also, I'd love the ability to use Oklab to pick ranges of equal distributions (dark to light), or typical symmetric colour pairings (opposites, or 'n' divisions of a circle, or whatever...)

In the past, I used an app that allowed me to do that with the Munsell colour system, and I found that it worked great. The only annoyance with that was that it was fixed to 10% increments, and had limited symmetry types.

However, despite that, I could pick a colour that was perceptually 2x as saturated (or bright), and then use it for a control that was 1/2 as big as an adjacent one. It made things like almost eerily balanced. I felt like it was the cheat code to artistic web layouts!




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