Good write up. I’d also add to that, that modern techniques are written to use the modern hardware.
It’s easy to forget that each upgrade to graphics is an exponential jump. Going from 8 colours to 256 colours on screen. Jumps in resolution. Jumps in sound, number of sprits the hardware can track. Etc.
When we look at graphics now and the tangible visible difference between 8k, 4K and HD and Moore’s Law no longer in effect it is easy to forget just how significant the jumps in tech was in the 80s and 90s if you hadn’t lived through it and/or developed code during it.
It’s easy to forget that each upgrade to graphics is an exponential jump. Going from 8 colours to 256 colours on screen. Jumps in resolution. Jumps in sound, number of sprits the hardware can track. Etc.
When we look at graphics now and the tangible visible difference between 8k, 4K and HD and Moore’s Law no longer in effect it is easy to forget just how significant the jumps in tech was in the 80s and 90s if you hadn’t lived through it and/or developed code during it.