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His point is simply sometimes the issue is strategy and some times it's execution. If you make a great MMO that people love but it's crashing all the time then fix the bugs and you just might end up making money hand over fist. If you make a solid but older MMO that people enjoy but the subscriber numbers are incontinuous decline then you might want to pivot into free to play etc.


All sound advice but surely everyone knows this already?? I guess I'm missing the insightful part of this lead bullets mantra.




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