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I liked it, but I've got a funny thing about being timed. It stresses me out and makes a game that should be relaxing completely unenjoyable. I've heard others say the same to me often, so I know I'm not alone. Although there are clearly plenty of other folks who do like the added pressure of a timer. If you had a mode that completely turned off any times, I'd actually keep playing.


Thanks for the feedback. I already promised to add timer hiding option in another comment thread, will do on the weekend.


It's not like the timer is counting down and the game ends when the timer runs out. The timer is going up. There's no pressure, you can ignore it (or even write a script that hides it client side).


> you can ignore it

No can do. Psychology is a funny thing.

> or even write a script that hides it client side

Sure, or just update the code and host it myself. I was just making a casual comment, which the author is free to casually ignore.


Oh come tf on, you can quite easily just view source and hide the timer, GP even was nice enough to make his code nice and tidy with easy to recognize names. Just ctrl-f timer.

It's not like you are having to rewrite his game.

Your edge-case psychological issue should be worth GP rewriting his game, when you couldn't be bothered to change some CSS in two seconds.


It's not an edge case. Perfectly reasonable suggestion for the author.


It defines edge case.




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