If you're interested in the story behind the game's creation, Eric Chahi (the original programmer) gave a postmortem talk at the Game Developers' Conference a year or so ago:
From the second link I found a link to the author's homepage where he talks about the history of the game in depth. I was really impressed to find out this game was a one-man creation. The screenshots of his character editor shows the depth of his genius.
Such a great read. Some highlights include (spoilers!):
- he used rotoscoping of filmed footage for the car animation and a few others.
- he set up an infinite fax loop during negotiations with interplay regarding changing the music of one of the ports.
- when he wanted to clean up some of the animation scripting during a port to a mobile phone, he booted up his amiga and did the editing on it in the BASIC scripting editor!
http://www.gdcvault.com/play/1014630/Classic-Game-Postmortem...
If you're unfamiliar with the game, there's an essay/review of it here:
http://www.actionbutton.net/?p=431
(press the "fist" button at the top-right of the page to cycle through a variety of ironically ugly colour schemes until you find one you like)