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If you're interested in the story behind the game's creation, Eric Chahi (the original programmer) gave a postmortem talk at the Game Developers' Conference a year or so ago:

http://www.gdcvault.com/play/1014630/Classic-Game-Postmortem...

If you're unfamiliar with the game, there's an essay/review of it here:

http://www.actionbutton.net/?p=431

(press the "fist" button at the top-right of the page to cycle through a variety of ironically ugly colour schemes until you find one you like)



Thanks for posting these!

From the second link I found a link to the author's homepage where he talks about the history of the game in depth. I was really impressed to find out this game was a one-man creation. The screenshots of his character editor shows the depth of his genius.

http://www.anotherworld.fr/anotherworld_uk/another_world.htm

Such a great read. Some highlights include (spoilers!):

- he used rotoscoping of filmed footage for the car animation and a few others.

- he set up an infinite fax loop during negotiations with interplay regarding changing the music of one of the ports.

- when he wanted to clean up some of the animation scripting during a port to a mobile phone, he booted up his amiga and did the editing on it in the BASIC scripting editor!




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