The story seems really complicated from a technical point of view.
Whom is OpenGL ES 3.1 compliance for?
Apple is shipping DirectX compatibility in Game Porting Toolkit.
I understand you are making a stylized comment. My stylized comment is, there's a lot of stuff going on everywhere, all the time, with all sorts of technologies. You're not illuminating for me, compared to all the other people toiling in obscurity, what about this has pressed so many buttons for the Hacker News audience? Because it's not OpenGL ES 3.1 compliance.
The story seems really complicated from a technical point of view.
Whom is OpenGL ES 3.1 compliance for?
Apple is shipping DirectX compatibility in Game Porting Toolkit.
I understand you are making a stylized comment. My stylized comment is, there's a lot of stuff going on everywhere, all the time, with all sorts of technologies. You're not illuminating for me, compared to all the other people toiling in obscurity, what about this has pressed so many buttons for the Hacker News audience? Because it's not OpenGL ES 3.1 compliance.