Async and GUI threads are different concepts. Of course most GUIs have an event loop which can be used as a form of async, but with async you do your calculations in the main thread, while with GUIs you typically spin your calculations off to a different thread.
Most often when doing async you have a small number of tasks repeated many times, then you spin up one thread per CPU, and "randomly" assign each task as it comes in to a thread.
When doing GUI style programming you have a lot of different tasks and each task is done in exactly one thread.
Hmm I would say the concepts are intertwined. Lots of GUI frameworks use async/await and the GUI thread is just another concurrency pattern that adds lock free thread exclusivity to async tasks that are pinned to a single thread.
Most often when doing async you have a small number of tasks repeated many times, then you spin up one thread per CPU, and "randomly" assign each task as it comes in to a thread.
When doing GUI style programming you have a lot of different tasks and each task is done in exactly one thread.