> It is useful when you have a function defined in a header file, because if included in several source files, it will be present in multiple object files, and without "inline" the linker will complain of multiple definitions.
Traditionally you'd use `static` for that use case, wouldn't you?
After all, `inline` can be ignored, `static` can't.
Traditionally you'd use `static` for that use case, wouldn't you?
After all, `inline` can be ignored, `static` can't.