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Is it time for an OpenGL revolution?

Perhaps not, lets wait until Valve has a chance to fix their D3D issues. It seems to me the blog post was more about success in ferreting out problems with drivers and APIs on Linux and Windows than pure Linux/OpenGL superiority.

I'm a longtime Linux user and there is little reason to assume Linux the is king of graphics. One thing worth pointing out is that Valve is using a Nvidia card with proprietary drivers which don't make use of any shared Linux graphics infrastructure (Gallium3D, etc). So this type of performance gain compared to Windows may not be repeatable with Intel or ATI cards.



Valve has been optimizing Source on Direct3D/Windows for 10 years, so I don't think waiting any longer will help.


Valve's own blog seems to think it will: "Now that we know the hardware is capable of more performance, we will go back and figure out how to mitigate this effect under Direct3D." http://blogs.valvesoftware.com/linux/faster-zombies/


notice he said mitigate, not eliminate. There's a difference.


cards are very different, even the driver is open sourced, I don't think other cards can benefit from it.




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