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To a certain extent, agile tries to narrow the scope of a sprint, in order to ship more rapidly. For people that have a grander vision of what they want to build this may seem narrowing to constantly be reminded of the MVP. If the product you're creating is a commercial thing, or just something that will thrive based on its adoption in the marketplace, feature creep can be damaging, and it's helpful to have someone keep you focused on making that next shippable version.

That's inevitably going to piss some people off who are bubbling with ideas and want to implement them all. As a product manager with an active imagination, I've been in that situation, and I'm slowly recovering :)



Agile

A play in 3 sprints

Characters

A: rockstar developer

B: developer

C: intern

===== Sprint 1 ======

A: To a certain extent

B: agile tries to narrow

A: the scope of a sprint

A: in order to ship more rapidly

B: For people that have a grander vision

B: of what they want to build

===== Curtains, ship iteration 1 =====

===== Sprint 2 ======

A: this may seem narrowing

A: To be constantly reminded of the MVP.

A: If the product you're creating is a commercial thing

B: or just something that will thrive

A: based on its adoption in the marketplace

B: feature creep can be damaging

===== Curtains, ship iteration 2 =====

===== Sprint 3 ======

A: and it's helpful to have someone to keep you focused

A: on making that next shippable version

B: That's inevitably going to piss some people off

C: who are bubbling with ideas

A: and want to implement them all.

C: As a produce manager with an active imagination

A: I've been in that situation

B: and I'm slowly recovering

Chorus: :)

===== Curtains, ship iteration 3, move on to the next project =====




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