> but the metaverse taking over did not happen partially because many people still get nausea after a bit and no 10x scaling fixed that.
Has VR really improved 10x? I lost touch after the HTC Vive and heard about Valve Index but I was under the impression that even the best that Apple has on offer is 2x at most.
I think you're reading a little far into it, the number 10x was used prior so it was used there in demonstrating that there are some problems that scaling can't fix, it's not a statement on how far VR has come or not.
Has VR really improved 10x? I lost touch after the HTC Vive and heard about Valve Index but I was under the impression that even the best that Apple has on offer is 2x at most.