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This is cool but of course it's only going to be a small handful of titles that ever receive this kind of attention. But I have been blown away that now sub-$300 Android handhelds are more than capable of emulating the entire PS2 library, often with upscaling if you prefer.


Moore's law never ceases to amaze (the vulgar version where we're talking compute/dollar, not the transistor count doubling rate.) It won't be too long before phones are running AI models with performance equal to or better than current frontier models running on $100 million dollar clusters. It's hard to even imagine the things that will be running on billion dollar clusters in 10 years.


I do hope you're right, but I'm quite skeptical. As mobile devices get more and more locked down, All that memory capacity gets less and less usable. I'm sure it will be accessible to Apple and Google models, but models that obey the user? Not likely


As state of the art machines continue to chase the latest node, capacity for older nodes has become much less expensive, more openly documented, and actually accessible to individuals. Open source FPGA and ASIC synthesis tools have also immensely improved in quality and capability. The Raspberry Pi Pico RP2350 contains an open source Risc-V core designed by an individual. And 4G cell phones like the https://lilygo.cc/products/t-deck-pro are available on the market built around the very similar ESP32. The latest greatest will always be behind a paywall, but the rising tide floats all boats, and hobbyist projects are growing more sophisticated. Even a $1 ESP32 has dual 240mhz 32bit cores, 8Mb ram, and fast network interfaces which blow away the 8bit micros I grew up with. The state of the open-source art may be a bit behind the state of the proprietary arts, but is advancing as well.

It's really fun to have useful hardware that's easy to program at the bare metal.


Even when technically accessible to individuals it still costs at least 10k$ to get a batch of chips made on a multi project wafer.


chipfoundry.io charges $14,950 for packaged 100 chips. As far as small batch manufacturing goes, that's reasonably affordable. $149 ea. Occasionally I see better deals crop up as part of group buys or for bare dies. Presumably, one would prototype their design on an inexpensive FPGA board first, to verify functionality. So as to be reasonably sure the first batch of chips worked. Folks like Sam Zeloof are working to build new tools for one-off and small batch designs as well, which may further reduce small quantity prices.


Some of the chips I use in my design that are not custom are in that price range, so to me that looks extremely affordable.


You can't order one chip. You need a whole batch.


It might not be in our lifetimes... the frontier models are using terabytes of RAM. In 10 years iPhones went from ~2GB to ~8GB.

2012 Macbook pros had up to 16gb, 2026 maxes out at 64gb. So 4x increase in 16 years. 1996 Mac desktop had 16MB of ram, so from 1996-2012 there was a 1000x increase.

We won't see gains like we did from the 80s-2000s again.


> compute/dollar

That's ironic because building a PC is getting more expensive than last year for the first time.


I'm not sure this is the first time this has happened. There was a major earthquake in SE Asia which wrecked chip production for a year and prices went up quite a lot.


Heh, well, they didn't say memory/dollar


And storage. And processing.


I don't think you're going to see phones with 512gb VRAM+RAM in your lifetime.


When I was a kid I recall my cousin upgrading his computer to 1 or 2 MB so that we could get some extra features when playing Wing Commander 1. That was 1990.

35 years later, burner phones regularly come with 4 GB of RAM these days. 3 order of magnitude difference, not taking into account miniaturization and speed improvements.

In another 35 years who knows what will happen. Yeah things can't improve at the same pace forever but I would be surprised if anyone back in 1990 could predict the level of technology you can get at every corner store today.

Maybe it's not that everyone gets an RTX 5090 in our pocket, but maybe it's that LLMs now can run on rpi. Realistically it's probably something in the middle.


When I was a kid in Elementary we used DOS computers with maybe 4MB of RAM or few MB and the Play Station wasn't many times powerful. A few years (two or three) later we got Windows 95/98 with 128 times more RAM. A few years later, computers could emulate more or less the PSX and the N64, all within six years.


The PlayStation 5 (16GB) has only twice as much RAM as the PlayStation 4 (8GB), and the PlayStation 6 will likely have just 1.5x as much as the PS5: 24GB. And even that might be optimistic with the recent explosion of memory price.


This is a joke right? Not even 10 years ago the first phones with 4GB RAM came out, today there are quite a few phones with 24GB. At that rate we'll be at 512GB by around 2040.


Phones have as much memory as Android requires, not much more. A low end thinkpad 10 years ago had 8gb memory, and today is same capacity bit more modern and faster. By the same rate we would have a very very fast 8gb memory thinkpad by 2040. Same thing with GPUs. Mid range GPU 10 years ago had 12gb VRAM, mid range AMD GPU last generation (6600xt) had 8gb and 7600xt 16gb, Nvidia 5060 comes at 8gb/16gb.

Phones with 4gb ram is not feasible today because they wouldnt be able to run Android and phone home comfortably, even being a thin client requires running Android and react application on electron. 4gb is not good.

In 2040 phones will came out with the bare minimum to run Android, all the stupid Chinese apps Android distro pushes into consumers, and a react application on electron.


I don't think there are "quite a few" phones with 24GB. For example, even the Samsung Galaxy S25 Ultra, which is one of the most expensive ones out there, only has 12GB DRAM.


Maybe he fell for the 12 + 12 crap they advertise where half the memory is swap


I took it as a comment on the economics of RAM, but I think the current state is transitory (does AI continue apace? Prices will eventually justify more competitors, even at tremendous startup cost. AI crashes? More RAM for the proles)


A tech-optimist would perceive this as a death-threat! :,-)


> ... It won't be too long before phones are running AI models with performance equal to or better than current frontier models running on $100 million dollar clusters.

Maybe, perhaps phones will have the compute power... But not enough memory. If things continue the way they are, that is. Great for AI firms, they'll have their moat.


DRAM price actually hasn't decreased much over the last 10 to 15 years. In the decades before, there was a huge increase in memory capacity, perhaps even exponential like for transistors.


Well, we live in extraordinary circumstances today. A $40 kit (Patriot Viper Venom DDR5-6000 C36 16GB) is now $199. And that is the cheapest DDR5 I saw. With this year's news of even more allocation towards data centres, Micron exiting the consumer market, and the current inertia of things, I think it will take quite some time for us to see prices back to as they were.


In the same way we have websites running on disposable vapes, it may not be long before such a device could run a small local LLM, and lots of appliances could have a local voice interface - so you literally talk to your microwave!


They will not build that phone because then you won’t subscribe to AI cloud platforms.


It really is incredible. I've been playing through my childhood games on retro handhelds, and recently jumped from <$100 handhelds to a Retroid Pocket Flip, and it's incredible. Been playing WiiU and PS2 games flawlessly at 2x res, and even tackling some lighter Switch games on it.


It truly is. My issue though, like in 2010 when I built an arcade cabinet capable of playing everything is you eventually just run out of interest. In it all. Not even the nostalgia of it keeps my attention. With the exception of just a small handful of titles.

- Excite Bike (it’s in its own league) NES

- Punchout (good arcade fun) NES

- TMNT 4-P Coop Mame Version

- NBA Jam Mame Version

- Secret of Mana SNES

- Chronotrigger SNES

- Breath of Fire 2 SNES

- Mortal Kombat Series SEGA32X

- FF Tactics PS1

I know these can all be basically run in a browser at this point but even Switch or Dreamcast games were meh. N64/PS1/PS2/Xbox was peak and it’s been rehashed franchises ever since. Shame. The only innovative thing that has happened since storytelling died has been Battle Royale Looter Shooters.


Outer Wilds, Baba is You, Blue Prince, Hades 1&2, Disco Elysium, Hollow Knight, Slay the Spire, Vampire Survivors, Clair Obscur, What Remains of Edith Finch, 1000xResist, Return of the Obra Dinn, Roboquest, Rocket League, Dark Souls, etc. I could go on, and on, and...

Not rehashes. Original, phenomenal games covering damm near every genre and if there is a genre you're missing, I can find a modern game to match.

Do you actually engage with modern games?


Those may be some amazing games you listed but none of them scratch the itch that some folks have for twitchy NES games. For some reason, modern indie developers never try to emulate the tight, twitchy, highly responsive controls of NES games. Instead, they go for floaty, slow acceleration-based, more forgiving controls.

The puzzle games in your list have no equal though. The NES is pretty light on puzzle / adventure games, though it did receive really nice ports of the MacVenture games (Deja Vu, Uninvited, Shadowgate) as well as Maniac Mansion, and it has a couple of unique ones with Nightshade and Solstice that blend in a bit of action while remaining primarily adventure games.


A large part of this is because the latency on modern TVs can be anywhere between 4.7ms and 150ms so games have to allow for a lot of slack in their input.

The NES and SNES had 1-3 frames of latency depending on the game.


Don't modern TV's come with a game mode to reduce this latency (turns off any kinds of image processing)?

I have a 12 year old Samsung LCD monitor that is advertised as 2.5ms


Yes but like all non-default settings, a large portion of the player base doesn't have it enabled. Games have to be designed for a large market, not just high end OLED buyers.

Even then, most VA/IPS/LED displays have something more like 20ms of latency in game mode due to slow LCD refresh rates. Controllers are also randomly delayed by 2.4GHz interference.

This 8bitdo Pro 2 on my desk has 18ms latency all the time. It actually kind of sucks and it's one of the faster wireless controllers.


The Dual Shock 5(wired) and Dual Shock 4(wireless) were some of the best controller where it comes to latency. https://rpubs.com/misteraddons/inputlatency

Edit:// those 8bitdo controllers are pretty terrible looking at that list, Wow.


Yes. I get about 5 ms latency on my 2024 LG OLED (a bit more at 120 Hz, a bit less at 144 Hz).

But there are other sources of latency that stack.


Oh they absolutely do - you just might be unfamiliar with them. I grew up playing Ninja Gaiden, Megaman, etc. There's definitely an audience for 2D games with extremely tight controls. Off the top of my head:

- Shovel Knight

- Spelunky 1/2

- Rogue Legacy

- Cuphead


I’m familiar with all of those games. They’re few enough in number that I see the same small set brought up every time I make this point.

I think they’re the exception that proves the rule. There are fewer of them (noteworthy ones anyway, I’m sure there’s a long tail of obscure ones) than there were popular games of this kind on the original NES. I think Derek Yu’s release of UFO-50 is indicative of his similar need to scratch that itch!


I think noteworthy is the key. Others with tight controls and timing that I can think of (that are less known) are Downwell, Caveblazers, Celeste, Super House of Dead Ninjas, Tiny Barbarian DX, VVVVVV.

And these are just ones that I've personally played.


I have heard of Celeste and I have played through VVVVVV. I will check out the others.

Celeste is kind of an example of what I was talking about though. The game gives you a ton of movement options and "floaty" air control with a lot of maneuverability. NES games never did that. The controls were simple and highly responsive, but generally very "committal."

The only recent game I know of with controls that really felt like a NES game was La Mulana. That game did not allow you to reverse directions in the air after a jump. Once you jumped forward you were fully committed to the arc of that jump.


I see what you're going for. We're sort of struggling to come up with a common nomenclature . For me when I hear floaty controls I think of games where the physics are loose (SMB) as opposed to tight controls (Megaman).

Personally, I really hate being forced to commit to a jump direction like you would in Castlevania.

But there are quite a few NES games that give you control in the air: Megaman, Ninja Gaiden, SMB2 as Peach, Contra, etc.

Different strokes for different folks.


I do like games with air control, I just also like the old school non-air-control games.

Modern platformer devs seem to be very much heavily biased to the air control side, where characters can maneuver in both directions at high speed to a far greater distance than their jump height. I really don't like that level of control, as it leads to the need to make level designs based on large amounts of horizontal movement in the air. It's a style of gameplay that came out of Super Mario World's infamous cape powerup, which severely undermines the challenge of that game.


To be fair: The mario games (outside of perhaps the Lost Levels) were never particularly challenging games in the first place.

SMB3 introduced us to Raccoon Mario which lets you also cheese large sections of trickier levels.


NES games are pretty darn slow and not very twitchy at all compared to something like Super Meat Boy. I’m not into the genre too much but I know there are quite a few more of them. And Street Fighter still requires very exact frame execution if you want to take it to the extreme.

I’m as nostalgic as anyone, but games today are just so much better in every way.


Dark Souls and Hollow Knight were among the listed titles, come on.


Those may be difficult games but they don't have the twitchiness of a game like Super Mario Bros. They're on the order of 1/4s to 1/2s maneuvering (with great anticipation) whereas SMB is loaded with 1 frame tricks (1/60s). It's an order of magnitude difference.


This still feels like a lack of knowledge on the medium, and a bit of faffery around the meaning of "twitchiness". There are still a ton of momentum platformers being made, UFO 50 alone has like 5 included. Even ones with full on mechanical restrictions, such as Yelow Taxi Goes Vroom, which tried hard to go the opposite way, and has has no conventional jump button to preserve momentum with, it's almost entirely about precision setup and aerial readjustment.


Huh? 1 frame tricks are the top shelf of speedrunning moves, definitely breaking how the games are designed to be played by orders of magnitudes.

Speedrunners use 1 frame tricks in more modern games as well. It is considered extremely hard even amongst the already insane speedrunning community, no matter whether the game is SMB, Odyssey, or anything recent.


Of course it's extremely hard but you can't do it at all on modern games with unresponsive displays. The point is that when you press the button in SMB, the action happens on the screen an order of magnitude faster than a modern game. Modern games have slow, floaty, laggy controls.

It's not just games though. Computers have done the same thing [1]. Modern PCs are an order of magnitude slower, latency-wise, than an Apple II.

[1] https://danluu.com/input-lag/


This is why on Rock Band, you had to “calibrate your TV” because of input and audio lag from when the game generated it.

As a game dev, this is true. Old hardware input was very fast whereas today it’s software and it’s 50ms give or take. Add more milliseconds for your TV to refresh. It was common to see 150-250ms lag.


Have you tried UFO 50?


I haven't. I'm a huge fan of Derek Yu though, so I need to!


2019, 2019, 2025, 2019, 2019, 2017, 2017, 2021, 2025, 2017, 2024, 2018, 2020, 2015, 2011.

I only see three games here less than five years old. The oldest is from three console generations ago. Do /you/ actually engage with modern games? Remember the time you’re comparing to had 5-year console generations. This is like someone on the release date of the PlayStation 3 saying that Sonic the Hedgehog 2 is a “modern game”.


I just listed a few games off the top of my head, and in contrast to the person who I responded to having listed a bunch of 90s/early 2000s games. In comparison, mine are certainly modern.

If you want "modern", 5 years old maximum, then we have, for example:

Backpack Battles. Elden Ring(Nightreign). Tainted Grail. Monster Train 2. Escape from Duckov. Nine Sols. Hollow Knight Silksong. Black Myth Wukong. WH 40k Rogue Trader. WH 40k Space Marine 2. Spirit of the North 2. Patrick's Parabox. Stacklands. Balatro. Ender Lilies/Magnolia. Tunic. ANIMAL WELL. Dome Keeper. Inscryption. Reus 2. Astral Ascent.

I just had a scroll through my steam library and picked some games I really like/love that felt like they should be less than 5 years old. I've not double checked. This is what I meant by "etc. I could go on, and on, and...". I wasn't saying that cause I ran out of games to list.


Why were those games on the top of your head? If things were as healthy as you claim, surely your head would be full of exciting new titles? Would you have, in 2006, brought up Sonic the Hedgehog 2 or Doom as titles to show modern gaming’s superiority over the Atari 2600?


Why are you trying to do weird gotchas instead of engaging with the discussion? I don't get it.

And comparing time periods like that isn't proper, 10 year old tech now is a lot more similar than 10 year old tech was in 2006. 1996 and 2006 are vastly different tech-landscapes. 2016 and 2026? Barely different.

Or do we wanna pretend the leap from Doom to Crysis is the same as the leap from the Witcher 3 to Clair Obscur? Modern is a relative term and we did not define it at the start of this conversation.

So for you to just join in afterwards and retroactively try to apply your own definition, which you are yet to share, on to my original comment just doesn't make much sense?

What are you trying to prove? Who are you trying to convince? And of what? Chill out man.


So you’re admitting that “barely” any progress has been made in a decade. Perhaps you can use that fact to divine what you’re missing.


Ok, last comment from me as I truly believe you're just here to be annoying at this point, but I'm also passionate about this subject.

There has been barely any technological progress in the last decade, yes. Which is what makes the last 10 years not compareable to the 1996-2006 period. During that period, you had massive technological innovation which could inform and enable innovations in gaming at a greater rate than the current technological trends allow for. You can only do the 2D to 3D transition once. We can't really go into 4D.

But that's TECHNOLOGICAL progress. Gaming is also an art. Art doesn't "progress", it just changes. Harry Potter isn't more "progressed" than the Epic of Gilgamesh, it's just different.

I could write much more, but you clearly don't actually have an opinion, as you never respond to anything, you just try to "gotcha" me, and even when presented with good modern games you just decide they're invalid cause they don't fit your undefined definition of modern. Then when you do get "modern" games given, you dismiss them cause they weren't presented first.

This is so dumb man, truly.


Elden Ring, Clair Obscur: Expedition 33, Baldur's Gate 3, Zelda: Tears of the Kingdom, Dredge, Blue Prince, Balatro, Astro Bot, Hades II, Silksong, Kingdom Come: Deliverance II, Pacific Drive, Death Stranding 2, Split Fiction


It’s too late for that. You crafted that list after seeing the criterion, so it does nothing to disprove the point that the games people think of when they think about “good modern games” aren’t actually modern.


Maybe your point was that, but that's not the point the person you replied to was addressing. Nobody was arguing about the specific definition of "modern."

The original commenter made a very clear claim: that the most recent "peak" system was the Xbox, which was discontinued in 2005, and that everything after that has been a rehash.


If the pace of quality titles is such that people have to go fishing through multiple decades to find what they believe to be a convincing-looking list of titles to compete with the OG Xbox, that is an indication that yes, even with more games coming out, fewer good games are coming out.


Haha what? Do you believe that it's somehow been proven that "people" think about good modern games in some specific way? Based on a comment from one person?


This is not the first time this thread has been made, nor will it be the last, and there’s someone (or at least two people in this case) who does it every single time.


I’ll never hesitate to brighten the mood with heated debate over best games of history ;)


Well in that case this is clearly the official opinion of The People.


Of course there are good modern games, but I agree there was something special about the first 3D generation of hardware (hardware cheap enough to be in home consoles at least) and the games it enabled.

Only VR has come close recently, but that hasn't hit in the same way because it is still too expensive and cumbersome.


This. Half-life was amazing, and not because it was Quake 2. It was a story. Less about blowing stuff up with guns and more about uncovering the secrets of Black Mesa. Then came along mods…

The first one was Team Fortress. Remember that? Still strong today as a ftp title TF2. The second one was a spec-ops style delta force mod (I can’t remember the name) but it gave the 3rd modder the idea that a modern setting could work. Counter-Strike was released as an early alpha on my forum and the rest was history.

I mention this because this was a tuning point from fixed function pipelines to programmable pipelines (shaders).

There was this awe of what we can do, what could be possible, and today’s modern games are a fulfillment of that. I feel this same sense of awe when it comes to some of these foundational models. It’s just incredible what they are capable of.

In reality, while AAA titles have been pumping out annual titles to keep shares high and pigs fat, there have been some wonderful indie titles, smaller budget games, that have made a significant impact on the games industry as a whole.


I loved Half Life 2, and it was highly influential, but that influence lives on.

Outer Wilds, Disco Elysium, Dark Souls, and Return of Obra Dinn were among the mentioned titles. All of these games tell a story, each of this game does it in its own, magnificent way.

You act a bit like those kind of games are hard to find, but some of them are highly popularized best sellers that keep getting remasters (I don't mean remakes), and still find a huge audience in entirely new YouTube Let's-Plays alone.


> Half-life was amazing, and not because it was Quake 2.

Half-Life used the GoldSrc engine [0], based mostly on Quake 1 and also some parts of QuakeWorld and Quake 2

[0] - https://en.wikipedia.org/wiki/GoldSrc


It was just called the Half-Life engine then. It was developed in parallel with Q2, and in general has feature parity with Q2, with a few huge features that they were able to add because of the extra year of development like skeletal animation.


Which is why I mentioned it. The engine itself was a copy pasta blend of idTech stuff with their own architecture.


Ok, I’ll give you Rocket League. That’s an entirely new spin on a genre I didn’t see coming. The rest are just RPGs or platformers you like. Good games, but not innovative. Yes, some new franchises have been born and some successful indie titles have been launched but most of the market share in the games industry is held by the top 5.

Yes, I have over 1,000 games in my Steam library going back to 1999. I engage in most games that make the top 500 and have so since I was a teenager making games myself.


I hope I never become this jaded and cynical about video games.


Keep playing them for 20 years :D


Into the Breach only came out 8 years ago, but I'm still playing it vigorously.

I'm sorry to say, your nostalgia-colored-glasses are so strong, you're actually blinded by them. I grew up in the same gaming era as you (started around early to mid 90s, but the peak was later), and I too have fond memories. But there undeniably has been some magnificent progress in pretty much all aspects of gaming.

Somewhere between 2005 and 2010, I thought I had outgrown gaming, and that no game would have anything to offer to me anymore. But years later I learned that that was just because I was stuck thinking that JRPGs were the pinnacle of gaming, it turned out that I had grown out of those. Obviously your story will be different, but I bet there is some story to you somewhere.


This! Both FTL and Into the Breach are evergreen games imho.


I've been playing games since I could hold a controller basically, so 26-ish years, and I think modern gaming is phenomenal. I feel sad for you, but it is what it is. Just your loss in the end.


Modern gaming is a micro transaction DLC hellscape. Are you serious?

Are they fun? Yes, they are designed to be addictive. So you spend money on pixels.


None of the games I mentioned have micro transactions.

Outer Wilds, 1000xResist and What Remains of Edith Finch all moved me to tears. I still can't casually listen to the soundtracks of Outer Wilds or 1000x, as they simply evoke too many emotions.

Stop conflating Call of Duty and the like with "modern gaming".

You're jaded, and I feel sad for you.


Have you played "A Space for the Unbound"? It's quite moving (I teared up multiple times) and I love the unfamiliar, to me, setting of rural Indonesia. It reminds me a lot of To The Moon, which I will assume you're no stranger to.


Ah, no, I've not played it. It's been on my wishlist for quite a while tho :) Been on a bit of a JRPG streak lately.

I didn't know it took place in Indonesia though, that's very intriguing. It will probably be my next game of this ilk then, thank you!

And yeah, no stranger to To The Moon :P


Maybe give it another try? I have been playing lots of games for the past few years, some vigorously. Not a single one of them has a single microtransaction, because that's an immediate turnoff for me.


I've been gaming for twice as long as you. You're picking the wrong games.


Oh? If I’m picking the wrong games, and they’re all on the Steam top 100, what games should I be playing? Give me a 2025 title I haven’t tried.


Well, I don't know what you've tried, but apparently it all has microtransactions and DLCs.

Try Blue Prince.


PEAK


What’s wrong with paying for entertainment?


Nothing, that’s why I bought the game. Don’t shake me down for more money because you couldn’t forecast.


Microtransactions are part of the forecast of revenue the game will make.


Now they are, they weren’t when they were introduced. Now, it’s the long tail to a crappy launch.


I've been playing them for 35 years and I don't share your opinion at all.


So, is Outer Wilds a RPG or a platformer?


Open world game but also a mystery game as we’re a couple others mentioned above. Those go back to Carmen San Diego and Sherlock homes series. Open World, we’ve seen plenty of those.


Well, nothing new has been invented since checkers, if you really think about it hard enough and reduce everything to a few buckets of games that everything can fit neatly into, then everything is just a mystery game or just open world or just a platformer. Again, I have a feeling like you're just looking at it mechanically and not how these elements work together to produce a game that is larger than just the sum of its parts. Outer Wilds has puzzles and open world and mystery element to it - and all of those have been done before. But has anyone else combined them this way to produce a game with this narrative? No, I don't believe so(happy to be proven wrong, as always).

Like the other commenter said - I hope I don't become jaded like this about video games, it still brings me joy to see how every new game twists the known formula a little bit more and in new and exciting ways, I believe there are several nieches where we haven't seen the game of that genre yet and I can't wait to see it emerge and how and who is going to do it.


Have other games put together open world and mystery? Yes.

I have a feeling you haven’t played those games otherwise you’d see the similarities.

Yes, I am ABSOLUTELY looking at the mechanics of the game. I’m also looking for innovation. Take something someone tried (maybe it was a big part of their design) and make a full blown out version of it. Pushing the genre in either a new direction or opening one up. Outer wilds did neither. Not to say it wasn’t a good game. That’s not at all what I’m saying. I’m saying outside of those that played it, it will be forgotten. It changed nothing. It came, it endeared, it left.


Have you played Outer Wilds though?

I'd finished a playthrough of RDR2 in 2022 and thought I was done with gaming forever, that nothing would ever be able to touch that level of experience again. I stopped playing for months, completely having lost interest.

Then I discovered Outer Wilds, went in completely blind, played in VR, and had one of the most engaging experiences of my life. It's a true gamer's game.


>”Have you played Outer Wilds though?”

Did my review not tell you that I had?


I somehow completely glossed over those two sentences, sorry!


Comparing Outer Wilds to Sherlock Holmes is way too big of a stretch for me. There are mysteries in both, yes, but it's the mystery of the (game's) universe vs. crimes.

I'm curious if you think this way about movies/TV too. It's very strange to me to just dilute things down to their genre(s) and then expect innovation to come out as new genres.


>>Good games, but not innovative

Calling outer wilds or Clair Obscur "not innovative" just tells me you haven't played these games from start to finish, and I don't mean any offence saying this. Unless you mean just mechanically?


What’s innovative about Clair Obscur? Its battle mechanics are clearly heavily inspired by Paper Mario, Shadow Hearts, and Legend of Dragoon, it inherits a bunch of mid-level design stuff from Dark Souls, and its story structure is extremely standard, also borrows a lot of worldbuilding from Dark Souls with a hint of Final Fantasy Tactics Advance and Kingdom Hearts. It’s competent, somewhat refreshing and not actively consumer-hostile, and it’s a sign of how bad things have gotten that that’s all it takes to be heaped with praise.


Oh don't get me wrong - mechanically I actually think it's boring as hell, which is why I asked OP if he only talks about mechanics. But I will say that in terms of story and world building it's exceptional - so many games nowadays are just some kind of variation on a standard fantasy/scifi trope, CO has a completely "fresh" repertoir of enemies and locations that feel new, and I didn't have any clue where the story was going until act 3 - I think its exploration of grief and the ability to make you bond with characters while not unique, it's definitely up there with the best video games ever made(imho).

>>also borrows a lot of worldbuilding from Dark Souls

I see that comparison a lot and I don't see it, and I've played every From Soft game from start to finish. Maybe the painted world from DS3 is sorta-kinda similar, but not really?


I have played both. I stand by my statement.


What did you think after you got into room 46 of Blue Prince?


So Dark Souls is just another RPG, and not innovative?


It was the first rpg I played where there was so much attention paid to continuity you could see all the other areas in the skybox.


That’s not a great example to pick, given that Demons Souls exists.


And that was a successor to Kings Field…

These kids don’t know.


Innovative? Check Blade/Severance.


>The only innovative thing that has happened since storytelling died

lol

There are countless already classic modern story driven games which pushing the boundaries of video games forward.

I know nostalgia is a very strong drug and I also love the games I grew up with in the 90s but it's pure ignorance to say that 1, "storytelling died" 2, no innovation happened in video games in modern times (whatever that even means)


You are misconstruing my love for nostalgia games for when you think I believe storytelling died. It didn’t die in the 90s, it died in 2010s. Everything since 2018 that I have played has been relatively easy to guess the plot line or it didn’t ever materialize to begin with.


These days there's 200-350 new games released on steam every week. There's plenty of excellent narrative driven games if that's what you're after, mostly from indie developers.

If you're looking for deep narrative from AAA games, then the best you'll find are games like Cyberpunk 2077 - which have some decent writing in between all the action. But if you want something that'll really scratch a strong narrative itch, you gotta go deep on indies. That's where all the experimentation is happening.

You might also just be getting more genre savvy with age. When you're a kid, story beats are mind blowing. But most narratives - especially in games - tack pretty close to classic hero arcs. Once you've seen 100 of them you can often predict the entire narrative arc once you've seen the end of the first act. In other words, it might not be that games have gotten worse. It might just be that you've gotten better at understanding classic narrative structures, so it takes more to surprise you.


It’s definitely an age thing. Wisdom of experience and being able to dissect storytelling elements for what they are.

Don’t get me wrong. I love games. Obviously. I just see, as you said, 300+ games being released weekly and have really no desire to pursue them. I’ll occasionally jump on the bandwagon of steams top 100 but I don’t feel connected to the games I play anymore. I still play them. It’s good entertainment. I don’t care about buying battle passes, season passes, trinkets, cosmetics, DLC content, etc. If the game is good, sell the game.


>>Everything since 2018 that I have played has been relatively easy to guess the plot line

Be honest- you guessed the plot of Claire Obscure before you got to Act 3? Or the plot of Death Stranding 1 & 2 before you finished them?

What kind of games have you played since 2018? Because yeah, there is a lot of predictable cookie cutter AAA games out there, sure. But each year there are games which are surprising in their storytelling, same as somehow there are still new and surprising films despite film being much older than gaming. Not to mention books.


Anyone who didn’t guess the ‘plot twists’ of Clair Obscur at least 10 hours in advance wasn’t paying enough attention to even remember how to spell the title of the game. It’s structurally extremely standard if you’ve played Dark Souls and more than a couple of 90s JRPGs, and its foreshadowing is about as subtle as being hit in the face with a stale baguette.


I didn't realize until Act 3 what the real story was, and to be honest I don't really understand how anyone could. But maybe I'm just not good enough to understand all these subtle themes :-P


Yup, town plagued by supernatural, everyone depressed, just another Ubisoft title they could have had but didn’t.

By Act 2 the story was already falling apart. The game just leaves you feeling depressed. I guess since you felt something that makes it GOTY.


>Yup, town plagued by supernatural, everyone depressed, just another Ubisoft title they could have had but didn’t.

Ok, so you haven't played it then. I mean just say so, instead of making things up?


You can’t make up The Paintress. Awful writing.


>>Yup, town plagued by supernatural, everyone depressed,

But that's literally not what the game is, which is why I'm asking why are you making up the fact about playing it? It sounds like a quick judgement based on a trailer or watching a 30 minute analysis video on YouTube.

What other games have awful writing according to you? Out of curiosity. Or is it just anything written after 2018?

Maybe a better question is - what do you mean when you say "good" or "bad" writing in games?


I’m not making anything up. I don’t fabricate. I gave you my point of view and you refuse to accept it.

It’s just not a good game.

You can have a good game and a shit story (see Gears of War, Halo). You can have a good game and an epic story (see Witcher 3, Guild Wars 2, Red Dead Redemptions). You can even have a bad game with a good story (L.A. Noire, Batman Arkham series).

What makes a game good: Are the controls intuitive? Is the world believable? Interactivity? Grounded in realism but doesn’t need to be. If there’s a story, does the story unfold or am I just playing the “living action” version of the book? If it unfolds, does it do so linearly from level to level or does it do it naturally, filling in gaps of a bigger picture?

There’s nuance in each. I generally agree with consensus on what’s good vs bad but where I differ is in the storytelling. As a long time DM, it pains me to walk through a story from chapter 1 till end in a linear fashion. This is why I dislike Diablo style games even though it’s super fun and we all love a loot piñata. It’s just such a shitty story and so linear. “Stay a while and listen…” “I’ve heard you say this 1000x grandpa!”


Ok, this was a pretty well-done troll, you totally had me until this.


No troll, I paid full price. Expedition 33 wasn’t well written.


> Or the plot of Death Stranding 1 & 2 before you finished them?

... Yes? I mean, the games are not that subtle. Lore dump, sly smile, more game, repeat.


You thought the height of video game storytelling was the era of Mass Effect 3 and Halo Reach?

Have you played Disco Elysium? "Thank goodness you're here"? Cruelty Squad?


It’s been downhill since.

Yes I have played those games. DE is ok. Just because a game provides different story arcs doesn’t make it good.

I have not played Cruelty Squad yet.


I disagree. There are some new (sub-) genres and great games since that period.

* Roguelites have proliferated: Hades is the most obvious example, but there are a variety of sub-genres at this point.

* Vampire Survivors (itself a roguelite) spawned survivors-likes. Megabonk is currently pretty popular.

* Slay the Spire kicked off a wave of strategy roguelites.

* There are "cozy" games like Unpacking.

* I don't recall survival games like Subnautica or Don't Starve being much of a thing in the PS2 era.

* There are automation games like Factorio and Satisfactory.

* Casual mobile games are _huge_.

* There are more experimental games, sometimes in established genres, like Inscription, Undertale, or Baba Is You.

Not to mention that new games in existing genres can be great. Hollow Knight is a good example. Metroidvanias were established by the SNES and PS1 era, but Hollow Knight really upped the stakes.

I'm sure I'm forgetting things and people will have some criticism, but I really don't believe games have stagnated in general.


"Roguelites have proliferated"

I know it's easy to feel that this is people chasing trends, but I've really come to appreciate roguelites over many of the PS2 era games because they give me real progression in a single play session, but also, that single play session is discardable.

As an adult this is a very compelling proposition.

In the PS2 era, while you can find some early roguelite-like-things, you tended to have either the games that have no interesting progression (arcade-like) and the you would just play the game, or you had very long scale games like JRPGs that slowly trickle out the progression but are also multi-dozen-hour games. Compressing the progression into something that happens in a small number of hours, yet eliminates the "I'm 50 hours into this game that I stopped 2 years ago, do I want to pick it back up if I've forgotten everything?" has been very useful to me.

This has been a fairly significant change in gaming for me. I still have some investment into the higher end JRPGs but the "roguelite" pattern across all sorts of genres has been wonderful overall. I don't even think of it as a genre anymore; it's a design tool, like 'turn based versus real time'.


Roguelites are the worst thing to happen to video games since microtransactions. It’s an extremely attractive option to the cash-strapped indie dev, as it promises infinite ‘content’ for little development effort, but what it’s really done is turned every game into a combination of cookie clicker and a slot machine.

The fact that you think arcade games have “no interesting progression” shows just how toxic the roguelike design pattern is. The progression in arcade games is you getting better at the game. If a game needs a “progress system” to communicate a sense of accomplishment to the player, that’s because the gameplay is shallow.


For the oldies but goodies in my list:

- Any one of the 194_ games

- Legend of Zelda: A Link To The Past

- Super Mario World

- Final Fantasy VI, VII, IX

- Chrono Trigger (agree)

- Street Fighter 2 Championship Edition

- Metal Gear Solid 1-3, MGS: Peace Walker

But I think there's been good stuff since.

- The Super Mario Galaxy games

- Super Monkey Ball

- MGS4, MGS5

- Witcher 3

- The Bioshock games

- Minecraft-- probably the game with the most replay value of anything of all time.

I don't know what will stand the test of time. I don't want to play any of these games now, since I've burnt them out, but at some point I'll likely want to play them again...

- Undertale

- Bravely Default

- The Octopath games

- Dispatch

- AstroBot

- Clair Obscur


Street Fighter 2 Championship Edition (whichever was the one with the most characters) as well as Street Fighter Alpha were great for the arcade machine.

Most of my buddies at the time would come over, have a beer, immediately hang it on the boat-coozy cup holders (the ones that gyro) and go to town shoulder to shoulder playing SF2. The cup holders gyro would prevent the beers from spilling as the arcade cabinet rocked back and forth from two grown men having a virtual fist fight. Best times.


Playing Metal Gear Solid 2 was one of my fondest memories I cherish. I could play it only at Taekwondo gym I was attending to. I couldn't finish it because I only had a couple of hours at the gym and I could play only during break time. Oh and I was always waiting for the break time!


If you're struggling with keeping your attention, you ought to try making a list of games you never finished (or never played) and commit yourself to playing through them in order. I have been doing that with NES games and really enjoying it. I alternate between RPGs/adventures and action games, to mix things up a bit.

Recently, I have played through Faxanadu, Dragon Warrior, Blaster Master, and am now working through Fire Emblem (translated from Japanese).


Baldur's Gate 3 has awesome story telling for video game standards. Plan 100+ hours for a reasonably complete first playthrough though.


Glad to hear the love for BG3. Grew up playing Black Isle games (BG1 and BG2) so it was nice to play against a substantially more intelligent AI that couldn't be cheesed nearly as hard due to the new turn-based combat as well.

For reference in case anyone "@" me on that cause rose-tinted glasses make people blind:

No one remembers using Animate Dead (a third-level priest spell with no summon limit) to summon a skeletal warrior and walking them up to the enemy's camp/ambush? Enemy wizards proceed to waste EVERY memorized spell on a f###ing summon - and half the spells are charm/control spells that are completely ineffective against undead anyway. Isn't intelligence supposed to be the prime ability score of a wizard? :)


To be fair BG3 is not without its AI problems. Be it stupid companions walking into danger or getting stuck or enemies that do nonsensical things. It also has a ton of glitches as detailed in the excellent bg3.wiki or shown by speedrunners.

It's a complex game and I don't mind that whatsoever. With games I like I generally tread a careful path to not accidentally break it too badly (though there's also intended ways to break the game, like sacrificing Gale to BOOOAL and having the world blow up in three long rests, or destroying an important book in Gauntlet of Shar). Crashes have been few.

Also, without the wiki I wouldn't have enjoyed my first playthrough thus far as much as I do as it's really easy to miss things. Kinda intrigued by BG1/2 now.


If you enjoyed Mass Effect, you’ll enjoy BG1/2. Old school BioWare.


BG1/BG2 are excellent games but it can take some getting use to the RTWP (Realtime with Pause) system and AD&D rules (THAC0, etc).

BG2 in particular is fantastic. Highly recommend them.

> Be it stupid companions walking into danger

Oooo boy - you're gonna love the pathfinding in BG especially with 6 people in your party in tight corridors. /s


To be fair, BG2 improved a lot with pathfinding and all that BUT you still have AoE spells and crap that don’t give you enough info to know when NOT to cast them because you’re blocked by a tiefling.


My least favorite story of the Baldur’s Gates. Sorry. I gave it a 6/10 on Steam.


Guess I'll have to play the other BGs next...


> N64/PS1/PS2/Xbox was peak and it’s been rehashed franchises ever since. Shame. The only innovative thing that has happened since storytelling died has been Battle Royale Looter Shooters.

I was a kid when ps1/n64 came out so I also have a lot of nostalgia about that era of gaming.

However…

There are a ton of great games out there from this era. Hell, the Uncharted series and Expedition 33 will get you 100-200 hours of excellent gameplay, Elden ring is another 200. Lies of P is a fantastic game, 50-100 more. The star wars Legos and star wars Harry Potter games are a lot of fun to play with kids, and Breath of the Wild/Tears of the Kingdom are the Zelda games we wanted on n64 as a kid, I love those games. And they’re not a rehash, at all.

There’s a lot of fun things out there to play if you poke around. Your local library might surprise you with the collection for completely free games you can borrow. Modern games even.


Money is not the limiting factor.

I agree there are many games and tons of hours of content available. That is never my issue. There’s lot of games. Games I play. I see the same mechanics in all of them. Some of them because there’s no better way to do it given our current input scheme, others, because they did it. As my kids are now grown, I no longer play kids games like Lego or Zelda (although I do recommend you play them, they are fun) but my argument about peak gaming was that we were still pushing the boundaries of what was possible, hardware wise even. Today, it’s more standardized, polished, refined, as we developed PBR rendering pipelines to recreate realism. My hill I’ll die on is that after that era, it’s been mostly rehashed franchises and game design we have seen before. Yes we have new stories, new graphics, new characters, but you’re still “kill X monsters” or “loot X from Y” style task rabbits. I am jaded because I know we can do better, it’s just the people who hold the purse won’t let us.

We have pushed technology but we have been limited in how far we can push narratives and reality. This gap is closing though. As for storytelling, there are some great stories out there, some predictable ones as well. The freedom of choice in games like Last of Us and Tell Tale Series helped push that a little further but we are still constrained to a linear timeline of events like it’s a movie or a book. Even games where it makes no sense to have it, has it as a way to tracking your level, or progress, or what areas you can visit.

Some stories should be told linearly. Some stories shouldn’t be. There was a time when you were given just enough narrative to understand the world you were in, but nothing more. Your story was your own making.


> There was a time when you were given just enough narrative to understand the world you were in, but nothing more. Your story was your own making.

You should _really_ check out Elden Ring. If you're not playing with a notebook (and you're not looking anything up) you're doing it wrong. No quest ledger, no waypoints. Shit, the story is mostly up to interpretation. It is literally the game you're describing above.


Played it. It’s ok. I’m not a fan of the hardcore, memorize all the moves of the boss, boss fights. It’s cool. It’s beautiful. It’s been in my library since launch and I have maybe 30 hours on it. That’s it.

Kingdom Come: Deliverance and KCD2 were better. Even if the games weren’t innovative.


You don't play Zelda because your kids are grown? What kind of logic is this?


I find the game design to be lacking. Not that they aren’t fun. Not that I dislike Link. It’s just child’s play. I mostly played those titles with my kids when they were little. My kids loved Zelda Breath of Wild and I told them about my childhood with the golden cartridge.


Paradox of choice. When you were single digit/low double years old, and you only had 3 games, you had to play the shit out of them. With every game available at your fingertips, there's no such compunction.


Renting games was a thing. I had about 30 SNES games, and likely played more than 200.

What really happens when talking about retro games is that people remember the remarkable stuff. There were plenty of shitty games back then, they are just rightly forgotten.


Blockbuster and Funco Land gave me all the titles I could get my 7 year old fingers on.


It's called getting older.

As a grown adult, nothing can recreate the feeling of exploring a new game as a child/teen. Especially during the 80s/90s, where gaming as a whole was new and rapidly-evolving.

But revisiting old favourites for the nostalgia can still be enjoyable.


What? Dreamcast was a marvel when it came to games, Crazy Taxi, Virtua Tennis, Power Stone, Jet Set Radio, Grandia, SoulCalibur etc.


SoulCalibur was better on PlayStation.

Dreamcast’s only hit was Crazy Taxi.


Jet Set Radio Spiritual Sequel is getting to be its own genre at this point.


I've heard great things about Shenmue from a friend. Probably not my kind of game, but very highly rated by critics.


Say way? Crazy Taxi? The Dreamcast had an amazing library! Sonic Adventures Shenmue(1,2), Grandia 2, Skies of Arcadia, Virtua Tennis, Entire 2k sports series, Samba de Amigo, House of the dead, Soul Calibur, Dead or Alive 2, Jet Grind Radio, Test Drive LeMans, F355 Challenge, Rez, ...the list goes one

The weird yet cool games Roommania, Segaga, Seaman

Of course many of these games got ported over later on the other consoles or had sequels release on system after the Dreamcast's demise


The Dreamcast had some of the most innovative games by far, Samba de Amigo and Rez was unheard of in your home before DC and laid the foundation for many games. We also got dance mats for the home.

When someone says Crazy Taxi was the only hit I can only assume they haven’t played much at all, or is using some weird sales metric, by which all games were terrible on the DC because of how terrible SEGA did marketing.


Definitely sales metrics. DC didn’t sell shit.


If going by sales alone then Sonic Adventure(1) should be the only game you talk about.


The Demons Souls lineage titles are another valuable innovation (I understand the earlier inspirations it had but those aren't playable like these modern ones)

For MAME I recommend trying Pang and Super Buster Bros


And then folks waste whole that power away, with embedded widgets applications.

My Android phone is more powerful than the four PCs I owned during the 1990 - 2002, 386SX - P75 - P166 - Athlon XP, all CPU, GPU, RAM and disk space added together.


I sit here with a laggy windows 11 computer with an Nvidia GPU and wonder: WTF

Its fine with Fedora, but Windows 11 is terrible.


Another one full of Webview2 instances because new hires cannot code anything else, apparently.

They aren't to blame, management is.


They all bear some of the blame.

Software engineers are hired to be the expert in their field. If you don't learn your craft, managers aren't going to do it for you.

Ideally new hires would be mentored by senior engineers who understand performance, and who can teach new hires how to write (and ship) good, performant software. But unfortunately that doesn't happen anywhere near as often as it should.


Maybe. I had a director that fired anyone who wouldn't use Microsoft Power Automate.

Previous to that director, I built stuff in python for 5 years under a different director.


I'll take a longbet with you that this or successors tackle more than a small handful of titles

We live in interesting times


I find PS2 emulation to be lacking.

Of course I am spoiled by Dolphin and their meticulous work, and the leap in N64 emulation, and PS3 emulation is way farther than I thought it could ever be.

But PCSX2 is mediocre. It reports the vast majority of the library in "green" emulation state, but that usually means there are glaring issues that someone is choosing to overlook, like shadows that are broken.

The Ace Combat games for example are all broken with the hardware accelerated renderer. Things run like garbage in the software renderer for a lot of games. Multiplayer functionality is spotty and hard to set up and poorly documented.

The state of emulation of that console generation is not up to snuff, save for Dolphin. It's still very much in the "Shut up, it works fine for Super Mario 64 so it works" mindset it seems.

This is true even of official emulators! The Xbox emulator that ran on the Xbox 360 has many games that are "officially supported" with serious issues. Forza Motorsport 1 has weird slowdowns on key tracks. I understand the serious hardware difficulties but I still wish emulation accuracy was an option.


I suspect we will see a proliferation of emulator development in the next few years.

In a lot of ways, emulators are the perfect problem for vision/LLMs. It's like all those web browser projects popping up on HN. You have a very well define problem with existing reference test cases. It's not going to be fun for Nintendo's lawyers in future when everybody can crowdfund an emulator by simply running a VLM against a screen recording of gameplay (barring non deterministic éléments).

They can't oppress the software engineering masses any longer through lawfare.


I gave up video games, but I remember that being a huge reason why I picked Android a decade + ago. Emulators :D

Apparently now iphone allows it. Eventually Apple gives features that are standard elsewhere. Veblen goods...


Emulation is amazing for access right now. Recompilation is about making sure MGS2 or GT4 still runs in 2045 on whatever weird hardware we're using then


There is so much work hunting down the proper upscaled/improved texture packs though. Supposedly.


What the dev of AertherSx2 did to run games smooth, even on my midrange 2019 android phone, is wonders.

Too bad the dev is a very emotionally unstable person that abandoned his port, despite his big talent.


On the flip side, maybe those traits are what lead to the existence of the emulator in the first place. Better something than nothing.


Wasn't he hounded by users as usual?


Yeah and he didn't want to deal with receiving death threats for working on a passion project. Which I guess is considered being "emotionally unstable".


I have no knowledge of this instance, but death threats and being attacked and stalked online tends to cause emotional instability.




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