This is all possible and quite neat to dive into the specifics, but if you really want to be able swap a std lib call, just turn it into a variable and change it.
// code.go
var now = time.Now
// code_test.go
func TestCode(t *testing.T) {
nowSwap := now
t.Cleanup (func() {
now = nowSwap
}
now = func() time.Time {
return time.Date(...)
}
}
That is a useful pattern, though I was unclear on why `t.Cleanup` and not `defer`. In case others are curious, too:
> Parallel subtestsWith t.Run(..., func(t testing.T) { t.Parallel(); ... }), the parent test function can return (and thus run its defers) before parallel subtests actually finish.*
I suspect that using a build tag (say `test`) and two function definitions (one that directly calls `time.Now()` and one test-only one that uses a mutable var) will optimize out to zero cost in the non-test case - last I fiddled with that, it was pretty good at consistently inlining trivial wrapper funcs like that.
I've used a different approach to this: there's no real need to modify the compiled binary code because Go compiles everything from source, so you can patch the functions at the source level instead: https://github.com/YuriyNasretdinov/golang-soft-mocks
The way it works is that at the start of every function it adds an if statement that atomically checks whether or not the function has been intercepted, and if it did, then executes the replacement function instead.
My tool no longer works since it was rewriting GOPATH, and Go since effectively switched to Go Modules, but if you're persistent enough you can make it work with Go modules too — all you need to do is rewrite the Go module cache instead of GOPATH and you're good to go.
While I would never consider this approach advisable in any language that doesn't build in support for this sort of thing from the start, the thinner the runtime, the less dangerous it is. Go's runtime is fairly thick, and also, concurrent. The odds of something blowing up are rather too high for me to even dream of putting something like this into production in Go. In C++ it may merely be somewhat crazy rather than completely crazy.
(I suppose Rust is arguably an exception to this; thin runtime, but there's a lot of things the replaced function could do that would still blow Rust up if the rest of the code isn't compiled and correctly optimized to account for whatever the new code does.)
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