Here's an interesting competitor to Oculus Rift called CastAR that uses a very different solution. It uses a head mounted mini projectors and a retro reflecting surface. It's different from Oculus in the sense that it doesn't block the external world like a head mounted display does. This is an advantage in gaming because you can actually see the gaming controllers. It also allows interesting AR solutions.
This project was originally Jeri Ellsworth's research project at Valve but the funding was pulled and these guys are trying to kickstart a new business.
When playing a flight simulator with the Oculus Rift, I had this problem that I could not see the physical controls. I was using a full HOTAS (hands on throttle and stick) controller so regular flying wasn't a problem but when I had to lower the landing gear, I had to peer down my nose under the Rift's head mounted display to see where the button for the landing gear was.
I'm not going to pick any favorites because I've only tried one and not the other but I want both of these projects to succeed! This way we can have competing alternative technologies and whoever prevails will be made better by the competition.
http://www.kickstarter.com/projects/technicalillusions/casta...
This project was originally Jeri Ellsworth's research project at Valve but the funding was pulled and these guys are trying to kickstart a new business.
When playing a flight simulator with the Oculus Rift, I had this problem that I could not see the physical controls. I was using a full HOTAS (hands on throttle and stick) controller so regular flying wasn't a problem but when I had to lower the landing gear, I had to peer down my nose under the Rift's head mounted display to see where the button for the landing gear was.
I'm not going to pick any favorites because I've only tried one and not the other but I want both of these projects to succeed! This way we can have competing alternative technologies and whoever prevails will be made better by the competition.