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That looks really cool, though I think it would have a hard time navigating past the first few menus, and could hit features that are only rarely meant to be touched (e.g. "delete everything".) Perhaps a searching algorithm that intentionally tries to explore every menu and feature, navigate to them and then test them. Or intentionally tries things it knows are more likely to find bugs.


All the gremlins are configurable, you can specify which elements they can interact on (and therefore exclude "dangerous" elements).

Relevant doc: https://github.com/marmelab/gremlins.js#configuring-gremlins




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