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Yes. Also lackluster considering cooler possibilities like leap motion[1].

1. https://www.leapmotion.com/product/vr



Leap Motion has been a pretty big let down, though I have not yet tried the latest tools they have released.


Hope you'll give it a shot; Image Hands significantly reduces the kinds of jitters that can ruin a decent user experience. In case you haven't yet, be sure to calibrate and optimize your tracking: http://blog.leapmotion.com/troubleshooting-guide-vr-tracking...


The original Leap Motion doesn't really cut it. The company is moving on with a new technology called Dragonfly for VR:

http://www.roadtovr.com/ces-2015-leap-motion-co-founders-tal...


Dragonfly has some pretty significant hardware advantages for passthrough and FOV, but the biggest challenge is really at the software level, which is common to all our devices. (Full disclosure: lead writer at Leap)


The LEAP is a really inexact input device. Used it for a project this winter and the only reliable input we found was the position and rotation of the whole hand.


Lead writer at Leap here; sorry to hear about your bad experience. We hit some solid tracking improvement milestones this spring with the 2.2+ series of core software builds, and there are some larger improvements on the way. If you're looking to revisit it at any point in time, be sure to try our VR troubleshooting guide: http://blog.leapmotion.com/troubleshooting-guide-vr-tracking...

If that doesn't work, you can reach out to me directly: acolgan@leapmotion.com




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