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A few people are experimenting with that over at http://www.reddit.com/r/HMDprogramming/

Right now, the resolution is clearly not high enough for a straightforward implementation. I've got some ideas I'd like to play with around green-on-black text rendered directly in the post-lens-warp buffer, but I haven't had time to try it out yet.



Didn't SDK 0.6.0 remove some of the ability to do that stuff?

> Removed support for application-based distortion rendering. Removed functions include ovrHmd_CreateDistortionMesh, ovrHmd_GetRenderScaleAndOffset, and so on. If you feel that you require application-based distortion rendering, please contact Oculus Developer Relations.

https://developer.oculus.com/history/




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